<Spell Name="Symbol of Insanity">
  <school>enchantment</school>
  <subschool>compulsion</subschool>
  <descriptor>mind-affecting</descriptor>
  <spell_level>cleric oracle 8, sorcerer wizard 8, witch 8</spell_level>
  <casting_time>10 minutes</casting_time>
  <components>V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)</components>
  <costly_components>1</costly_components>
  <range>0 ft. see text</range>
  <area>
  </area>
  <effect>one symbol</effect>
  <targets>
  </targets>
  <duration>see text</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell). Unlike symbol of death, symbol of insanity has no hit point limit once triggered, a symbol of insanity simply remains active for 10 minutes per caster level. Note  Magic traps such as symbol of insanity are hard to detect and disable. A rogue (only) can use the Perception skill to find a symbol of insanity and Disable Device to thwart it. The DC in each case is 25 + spell level, or 33 for symbol of insanity.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Symbol of Insanity&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;enchantment (compulsion) [mind-affecting] &lt;b&gt;Level &lt; b&gt;cleric oracle 8, sorcerer wizard 8, witch 8&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;10 minutes&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;0 ft. see text&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Effect &lt; b&gt;one symbol&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;see text&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell functions like &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; death&lt; i&gt;, except that all creatures within the radius of the &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt; instead become permanently insane (as the &lt;i&gt;insanity&lt; i&gt; spell).&lt; p&gt;&lt;p&gt;Unlike &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; death&lt; i&gt;, &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt; has no hit point limit once triggered, a &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt; simply remains active for 10 minutes per caster level.&lt; p&gt;&lt;p&gt;&lt;i&gt;Note &lt; i&gt; Magic traps such as &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt; are hard to detect and disable. A rogue (only) can use the Perception skill to find a &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt; and Disable Device to thwart it. The DC in each case is 25 + spell level, or 33 for &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;insanity&lt; i&gt;&lt; i&gt;.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>8</sor>
  <wiz>8</wiz>
  <cleric>8</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>8</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>8</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>8</SLA_Level>
  <domain>
  </domain>
  <short_description>Triggered rune renders nearby creatures insane.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>1</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells s symbol-of-insanity  Symbol of Insanity </linktext>
  <id>552</id>
  <material_costs>5000</material_costs>
  <bloodline>
  </bloodline>
  <patron>Insanity</patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>